Follow these steps to setup the controller and achieve initial motion.
Wiring
Connect the USB plug to a PC port and the 9 pin DSub connector to the "Comm" plug on an Animatics power-comm cable. Connect the power-comm cable to one Smartmotor or multiple Smartmotors using the add-a-motor cables. The Cub is powered by the USB cable and should show a green blinking "Heartbeat" indication when plugged in.
The heatbeat LED needs to be blinking before the controller will respond to software. If you encounter a problem the first question support will ask will likely be "Is the heartbeat LED still blinking? Was there any deviation to the blink pattern during the problem?".
Detect Motors
Click the Setup Tab
Click the "Detect" button
After sine preparation time the Cub should be shown as the first Module in the Module List
There will be a momentary message indicating the Master software is being prepared
This is followed by a momentary message notifying that the Cub is trying to detect motors
The Module List is updated showing detected motors
The SmartMotor is considered a controller with axis and IO resources. Note that the axis of motion is now listed in the Named Axis Groups
Make a Console Button
Click the Console Tab
Click the Button Tool
Click inside the default form to create a default sized button or drag a rectangle over the form to create a button of any size.
With the button still selected click on the Legend Editor and change the name to "Move"
Note that the button name field to the left changes to "MoveButton"
Make a Block List
Click the "Blocks" Tab
The list below the Blocks Tab should indicate the item last select in the Console View. If "MoveButton" is not currently shown then select it from the list:
The graph paper like workpage is for the selected object, the MoveButton. Now click on the "Events" category:
An Event is something that commences activity. Events are at the top of a list of blocks and indicate under what conditions that list of blocks is performed. The types of events offered depend on the type of object currently selected.
Buttons have these events:
Drag the Click block from the list of blocks on the left over onto the workpage:
Now click on the "Motion" category"
Drag the Move By block over to the workpage under the Click event. Find a part of the block that is raised to drag it. Lower features are fields where clicking permits value selection.
As you drag the block near the other block you'll see a horizontal bar style cursor indicating that the two will snap together if you release from this location:
When you release the mouse the block will snap into position below the Click event:
If there is any doubt that the blocks are snapped together drag the top block and blocks linked below will travel with it.
Drag the Move By block under the "Motor On" block closely to snap them together:
Click the "Play" button and wait for the status to indicate "Running":
A small windows form should be provided displaying the Move button:
Click on the Move button and the motor should turn one rotation